
For phase 4 of Make Something Unreal we have released our mod at version 0.7.0.1. Check it out here: Fileplanet or ModDB or HostileTakeover2050.com. There is also a new video up at ModDB, make sure to check it out ModDB Page
For phase 3 we have released our mod at version 0.5. Check it out here: Download
The Mod Team has attended the GCAP conference in Brisbane this week for research and interaction with the game developers of Australia. A Post will be made shortly about the conference in the forum please sign up and check it out
The Mod has been listed on the ModDB site. Click on the link for further information http://www.moddb.com/mods/hostile-takeover2050
Hey guys, the first of many monthly blog updates has been posted. check it out on the forum here: Game Blog
We are pleased to announce Hostile Takeover 2050 Mod for Unreal Tournament 3.0. Please read the "About our Mod", to get a full description of the Mod and if you have thoughts and ideas please express them to us in the forums, or words of encouragement are always welcomed.
If CyberPunk is your theme, then your come to the right place. We are on the hunt for additional help with our mod, budding texture artists/modellers should apply. Copies of your work and a list of amount of time your able to spend will be beneficial in selection. We have a great team environment which accomodates any level of input you wish to sign up for.
Please email us at positions@hostiletakeover2050.com to apply
We have started work on two maps and content as well as the code, characters and concept art. You can view some of the progress in the screenshots located in the media section.
With disappointment in the Shadowrun game and various other cyberpunk themed games and idea was formed to create the essence of the gameplay which is translated from the RPG. We came up with the concept of a multiplayer FPS game that took some of the RPG elements to create the fun aspects of those games "combat".
Some of our ideas that we had actually seem to have cross pollinated other games which have come out since we sat down and nutted the game idea out. But all these games owe there original source to the cyberpunk rpg genre of the mid 80's, which we are taking the majority of our influence from.
Our aim is to create a fun, action packed, cyberpunk genre game which gives everyone the opportunity to play a style to suit there personality or feeling for that given moment. Your gameplay style can be that is a stealthy hunter, heavy hitting muscle or the lowly Corpsec guard ready to take down the big boys, with your superiority of numbers.